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The Wanderings of Odysseus in 3D Scenes. (arXiv:2112.09251v2 [cs.CV] UPDATED)
April 20, 2022, 1:11 a.m. | Yan Zhang, Siyu Tang
cs.CV updates on arXiv.org arxiv.org
Our goal is to populate digital environments, in which digital humans have
diverse body shapes, move perpetually, and have plausible body-scene contact.
The core challenge is to generate realistic, controllable, and infinitely long
motions for diverse 3D bodies. To this end, we propose generative motion
primitives via body surface markers, or GAMMA in short. In our solution, we
decompose the long-term motion into a time sequence of motion primitives. We
exploit body surface markers and conditional variational autoencoder to model …
More from arxiv.org / cs.CV updates on arXiv.org
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