Feb. 13, 2024, 5:47 a.m. | Arihant Gaur G. Dias Pais Pedro Miraldo

cs.CV updates on arXiv.org arxiv.org

Encoding 3D points is one of the primary steps in learning-based implicit scene representation. Using features that gather information from neighbors with multi-resolution grids has proven to be the best geometric encoder for this task. However, prior techniques do not exploit some characteristics of most objects or scenes, such as surface normals and local smoothness. This paper is the first to exploit those 3D characteristics in 3D geometric encoders explicitly. In contrast to prior work on using multiple levels of …

cs.cv cs.gr encoder encoding exploit features gather grid information neighbors objects prior representation surface

Data Engineer

@ Lemon.io | Remote: Europe, LATAM, Canada, UK, Asia, Oceania

Artificial Intelligence – Bioinformatic Expert

@ University of Texas Medical Branch | Galveston, TX

Lead Developer (AI)

@ Cere Network | San Francisco, US

Research Engineer

@ Allora Labs | Remote

Ecosystem Manager

@ Allora Labs | Remote

Founding AI Engineer, Agents

@ Occam AI | New York